The term "metaverse" was first coined in 1992 by Neal Stephenson in his book "Snow Crash".

By Raphael D - TecNerds

Companies are exploring the metaverse for virtual recruitment, conducting interviews and training.

In addition to games, the metaverse is being used for virtual reality therapies, helping in medical treatments.

A virtual city, Decentraland, was sold for $6.6 million, setting a record on virtual properties.

It is expected that the metaverse will have its own labor market, with unique opportunities for virtual experience developers.

Some brands are launching unique products only available in the metaverse, creating a unique virtual economy.

Universities are using the metaverse for virtual lessons and interactions, transforming education.

The metaverse is not only limited to vision, but also incorporates tactile experiences, exploring complete sensory integration.

The metaverse is not only limited to vision, but also incorporates tactile experiences, exploring complete sensory integration.

The revenue forecast of US$ 800 billion by 2030 highlights the massive economic potential of the metaverse.